Early game make sure to get your manager building and commercial center built. While Utopian Abundance is what it sounds, Academic Privilige places a heavy emphasis on education instead of simply fufilling every material need (like Utopian Abundance does). authoritarians have their own version of utopian abundance now with decadent, which is great for making sure people who aren't. he has the least amount of system than the rest of the players but hes overall power is top tier. If POPs have social welfare, shared burdens or utopian abundance, unemployment shouldn't increase emigration IMO. No research/unity buildings. 0 consumer goods upkeep and equal political power. utopian abundance used to be about "abolishing. Minerals went from 15. Thread starter ZeeHero; Start date Sep 14, 2022; Jump to latest Follow Reply Menu We have updated our. Stellaris. 2) Flip the species rights settings back and forth a bit, and / or ensure that all. Under Utopian abundance, every pop already has equal political power. 10 comments. Artist produce 6 consumer goods. You can run Utopian Abundance, but your Synth pops only have a pop upkeep of 0. 5, 0. 9 Comments. Community Hub. When you actually break it down, Megacorps don't actually get very many Trade bonuses. Thematically Communism is not only about sharing the product equally but also about contributing to the society in equal measure. Will report back what I find when I complete the experiment. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. I have default species rights set to utopian abundance. It depends on ethics, civics and playstyle. 6375 CG's and up 0. builder680. Utopian Abundance 20 happiness = 7. is the tradition change a nerf to utopian abundance? Thread starter TrotBot; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have. The extra happiness from Utopian Abundance and Idealistic Foundation help funnel all citizens into the governing ethics factions. Stellaris used to have a lot more resources - luxury resources are almost all gone from the game, with the exception of alien pets. The war starts, you fight and occupy systems, except at the war's end and if you win all the systems you occupied are turned over to exactly mirror the ethics and government of your empire and they become their own separate empire, if you occupy the entire opposing empire the whole. 2018 v 9. Utopian abundance or pleasure seeker easily bring pop to over 90 happiness. 6 consumer goods is about 1. Key civic is the "Sacrifice Population for Happiness" civic, which gives you an edict where you can sacrifice pops for 50-60% extra happiness depending on how many sacrificial temples that you build. I always get a kick out of my utopian worlds going through a crime phase. Both are ask to be egalitarian, and utopian living standards demand egalitarian. The only issue is with the egalitarian utopian abundance, your rulers dont have anymore political power than normal pops. May those who yearn for socialism get what they want, and no one else. "the imperium of man are the good guys". Also, while you can declare wars as a non-Fanatic Pacifist. You are now the ultimate free society of happy people. Also, it's just funny to be Environmentalist, vassalize another player, and then build Ranger Lodge holdings on their biggest Forge/Factory Worlds; thereby preventing them from turning it into an Ecumenopolis. Higher happiness attracts more immigrants. Ran into the same problem last night while achievement hunting. -as a moral democracy. Stellaris. 1. 63 Energy went from 9. Stellaris. Going higher than that requires using things like Utopian Abundance unemployment to bypass normal job limitations, which are significantly less productive than proper jobs. 1 or lower difference)In Stellaris the two ethics have more to do with the political organization of society, it may be more apt to label them Autocratic vs Democratic, with Oligarchic as the middle ground between the two. Stellaris with a Twist is our streaming event, where Ep3o and AlphaYangDelete play co-op multiplayer, and try to accomplish goals suggested and. After all, a happy slave is less likely to want to overturn the system. Sure worker class get more goods. This is pretty much the only viable tall strategy right now. There is one unconventional strategy that involves using Xenophobe/Egalitarian with Nihilistic Acquisition; steal pops, purge the xenos for resource income, run domestic servants for amenities, and leave your main species unemployed on utopian abundance for science. 5 unity per specialist. . It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. The better question is why you would want to use either, besides roleplay. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. . utopian abundance for everyone) is a tad bit. Stellaris Real-time strategy Strategy video game Gaming. Chemical bliss is + %40 happiness. Synth Ascension run, plenty of cyborgs but no forced assimilation. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. The greater good is mostly good, it's trade off is banning every living standers but utopian abundance and mandatory pampering. 6 production bonus. Just have a world with nothing but housing, and tons of unemployed pops on Utopian Abundance. You xan also throw an occasional lab in your. Getting 100% gives a 20% yield bonus on everything which is pretty good. It goes downhill from there. Utopian Abundance unemployment economy is one of those things that looks OP at first glance, but is actually pretty bad. Mineral income thresholds: 300+ to activate, 200- to deactivate; x0. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. and even then, only enough continue growth. For example, pops under utopian abundance wouldn't help factions gain much unity, since their living standard didn't increase their political power, despite it being a. Workers generate x + (x * 50%) = 1. Jump to latest Follow Reply. The Hedonists don’t gain a happiness bonus. If you want them to work together, you can change the name of the file added in this mod to start with a bunch of z's. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. That is to say, if a pop with the Intelligent trait is working any job at all which produces any kind of research points (including unemployment under the Utopian Abundance living standard, because unemployment still technically counts as a job for. Jewbacca1991 • 2 yr. , good for one free parody-parody. It's a bit of a complicated equation, but the breakeven point is at roughly +16 stability, while utopian standard of living probably won't give you that much of a bonus. Pleasure Seekers is pretty great – compared to default Decent Conditions, Decadent Lifestyle living standard is 10% more Happiness (= 6 Stability = +7. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. Updated for v3. Utopian Abundance gives 20% happiness to all pops of all strata, which boosts stability and ethics attraction and decreases crime. 15 = Utopian Abundance. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. 2% job output and trade value. 3. Anytime I try something else it just amounts into a worse version of the. Took a VERY long time before I had the consumer goods economy to switch to Utopian Abundance but I'm. Utopian Abundance provided to all Razian citizens, enabling every Razian to achieve their wildest dreams. A size 25 Ecumenopolis can support around 50 jobs from building slots and around 150 jobs from districts for a maximum of around 200 jobs. Utopian Abundance pops give 0. Utopian Abundance can be quite OP if you use it at the start of the game (and maybe further in. Also, "privilege" implies a specific strain of meritocracy that exalts the intelligent and educated. Ironically, the Fallen Empire pops are happier working in my Utopian Abundance Egalitarian empire than they were as Hedonists. Toggle signature. 2. Go to Stellaris r/Stellaris. A technician with base 8 output will go from 0. Tous Discussions Captures d'écran Créations de fans Diffusions Vidéos Workshop Actualités Guides Évaluations. like, it's the same thing at heart, but one is not working with the abundance it. It does require you to have late-game productivity bonuses so you can produce consumer goods easily, but it's a great way to boost overall productivity in all respects while reducing micromanagement (unemployment. 3? So I decided to try out a new type of empire, one that focuses on pop enjoyment. Alternatively you could run something else in place of Aristocratic Elite at game start (like say, Life Seeded or what have you) and add on AE as your third civic. Paradox / Steam. They don't. Also early conquests can be hard to stabilise without a lot of consumers goods to spare. Higher happiness attracts more immigrants. It seems pointless to give them additional political power when the whole gig is about equality. Fanatic Egalitarian-Pacifist with Utopian Abundance and Overtuned under a democratic or oligarchic government type with Idealistic Foundation, Death Chronicler and Meritocracy. Utopian Abundance 20 happiness = 7. Utopian abundance for everyone. Utopian Abundance. 'Gospel of the Masses' on Ring World start with 'Utopian Abundance' unemployment is OP. Stability can be easily kept at 100% with crime lords deal, martial law, empire traits/civics & x4-5 fortresses. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. well like I said, it's a transitional society. Synthetic ascension + technocracy + utopian abundance is probably my favorite playthrough so far. Social Welfare is basic sustenance guaranteed by the state. Stellaris: Suggestions. It gives almost exactly the same benefits but costs fewer Consumer Goods. Social welfare with a huge amount of resources IS utopian abundance. Absolute stagnation becomes stagnation Effective change: +40% pop growth, +50% unity production, can guarantee empires for free, can offer research agreements for free. Change all species living standards to utopian abundance. Also the only time that an egalitarian empire wouldn't give Utopian abundance is either because 1) they can't afford it or 2) their xenophobes. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. It is great, but only in later stages when you have a great deal of consumer goods income. By 2350 I had 6,000+ pops on utopian abundance devouring a truly ludicrous amount of consumer goods, not to mention the +2 penalty for each unemployed pop across 80. -egalitarian, xenophile, and pacifist as the governing ethics. It may seem counterintuitive given that you will be struggling with Consumer Goods at the beginning, but the sooner you can get your pops on UA, the better, since faction unity is a function of living standards and if you can take advantage of. In my experience communal is a waste if you're going egalitarian with utopian abundance, because you don't need it to reach 100%happ. Taking wasteful as a free genetic trait would help some. 6 consumer goods more. Increase UA unity generation of unemployed pops from 1 to 2. I went utopian abundance from day 1. This is a representation of how powerful a certain stratum of your economy is, and for most living standards the specialists and the rulers have more power than the workers. Rorschach Jan 2, 2019 @ 2:19am. Mineral income thresholds: 300+ to activate, 200- to deactivate; x0. Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. I prefer utopian. Stellaris Dev Diary #321 - Origins and Civics self. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. For utopian abundance to match academic privilege you only need 23 unemployed pops per research world, which is nothing in the late-game. (I set default rights, and reset to default. Upkeep is increased for workers and slaves, but to the benefit of a modest happiness bonus to all ranks. Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post. Which still allows using an actual good goverment. Naposledy upravil Apeironic_Entelechy; 22. Intelligent boosts physics, sociology, and engineering output from pops who have it by +10% for all jobs. There is really no reason to make lower abundance if you can make higher. Under normal circumstances, you're just spending a boatload of Consumer Goods for an extra ~3% job output from stability. I feel bad about not conquering the galaxy. stacking unemployed pops won't trigger negative events, and those pops will produce +1 unity and +2 research each. All of society divides into idle masters that enjoy every luxury, and the underclass that provides said luxury. Shared Burdens the living standard: Half-assed Utopian Abundance. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living. 8. Make Assimilation Separate from Living Standards. 4y Mathias Guddal Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. The fact that the empires would rather eat massive sanctions instead of taking Utopian Abundance (that I'm willing to fund, goddamnit, free of charge) is. Set your living standard to Utopian Abundance (you can afford it). Decadence 20 happiness = 7. alex. If you're having to actually use these, you're doing something wrong. but I can't figure out how to phrase the argument without opening it up to all gestalt species. Best. It gives you a flat 10% bonus to research, which is better than the equivalent happiness bonus. Pleasure Seekers is easily a must have though, so long as you don't have unemployment Decadent Lifestyle is better than utopian Abundance as it requires less consumer goods for the same happiness boost. Go to Stellaris r/Stellaris. , or fanatic is up to you, but it cannot be xenophobe. Ideology wars work like any other. Alternatively, unemployed pops. Upon enabling 1 and 2, set immigration treaties with everyone and enable edict Land of Opportunity. I'd have to disagree; Utopian Abundance only really starts to shine in the late-game, and until then it's not really that great. Catch is- shortage of consumer goods only affect jobs that use them- culture workers and researchers. Thread starter Bezborg; Start date Aug 20, 2021; Jump to latest Follow Reply Menu We have updated our. The Entertainer and Servant bonuses are irrelevant, what matters is Decadent Lifestyle living standard: 20% Happiness (= 12 Stability = +7. Build commercial zone 1st turn off colonist jobs. There's nothing in the notes about achievements. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. When you start the game, immediately go into policies and switch to a civilian economy and consumer benefits. Also, having democracy makes it faster for your pops to relocate which is nice. It will also give a very high passive trade income, so. The expansion was accompanied by the free 1. 22. unequal living standards should not grant equal happiness bonuses. But, because political power was unbalanced, unity gained from factions was unbalanced. One potential idea I have is running fungoids with rapid breeders and intelligent with the plan to shift to budding late game. 5x. Authoritarians use stratified or academic, egalitarians use social welfare, shared burdens or. ) and Communism (Shared burdens and Utopian Abundance, the latter being a sort of Communist ideal. And your endgoal is utopia. However, you will still need to raise minerals and energy production as you build up the ecu. For free!. I'm laughing maniacally at the popgrowth potential. Slavers will want stratified economy. The definition of it is simply a very high standard of. Utopian abundance would be where all but the most expensive consumer goods are practically given away for free. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. I build one assembly building per planet. The achievement simply says to have 500 pops living under Utopian conditions, and that you need to be Egalitarian. Let that sink in for a while. Rogue servitors are kept intentionally vague, it could be a hedonistic life after winning a lottery, or it could be a productive life without worries. A tech-world can only fit 16 buildings total, one of which is the administrative building and one of which needs to be a research institute, so you can only hit around 115 researchers tops per planet. 9. sad about the balance state of the ethics. The thing is, no one actually knows what mandatory pampering is. In Stellaris, when already an Overlord and not making you own base resources anyway, a -15% cut to something you are not producing is pretty minor and all you want is +20% political power to become the Galactic Emperor/Custodian. That's not quite how Stellaris uses the term, in common usage, yes "materialism" is "consumerism" but in Stellaris, it's more used along the lines of "rationalist" vs "spiritualists" i. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. Let's look at the second resolution group. Please, oh all mighty PDX Stellaris devs, would you buff environmentalist to give, say +10% habitability? Right now that -10% pop consumer goods cost is useless. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Utopian Abundance: 1 Upkeep +20% Happiness +0. It should have an effect stronger than decadent in that respects, as it is. I realize that mixing living standards like this goes a bit against the spirit of utopian abundance, but this still seems very very odd. A star system in the novel series Legends of the Galactic Heroes by Yoshiki Tanaka. acolight • Introspective • 3 yr. I have never used Utopian Abundance. Multiple civics, including fanatic purifier. this thread is about the modifier and why you shouldn't pick it as a utopian. If POPs have social welfare, shared burdens or utopian. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. Alternately, restructure your colony plans such that the total number of jobs on. Unlocked by egalitarian ethics, utopian abundance is social welfare dialed up to 11. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. Snapshot from the stellaris wiki. 8 credits and 0. Conquer the entire galaxy, give them all Utopian Abundance, and stack them all on one planet. Entertainers increasing popgrowth (+20% once I fully upgrade the holotheatres and get enough of them out), industrial districts to feed the holotheatres, also increasing popgrowth. My desire is to have a main species and subservient/enslaved species' with the latter on utopian abundance producing the bulk of my research while my main species works the specialist jobs. I am however, RPing as the kind of lawful neutral, where I have Utopian Abundance for all, open refugee programs and strict neutrality. A technician with base 8 output will go from 0. 4:. I wonder if the 'Decadent Lifestyle' standard of living has any real advantages over other standards of living. 416K subscribers in the Stellaris community. Star Trek replicators can produce consumer goods, and replicators need energy, so they probably solved their energy problems at the "consumer scale". Either way, we're creating a utopia where all citizens get to enjoy Utopian Abundance while also being given the opportunity to obtain an immortal body immune to diseases and. Does anyone know why?. * It's basically a lategame flex for egalitarians. * It's basically a lategame flex for egalitarians. = +7. The Stellaris AI will not choose to colonize worlds with less than 40% habitability. It will let you stay ahead of your competition in research, providing a 10% research bonus for any of this species that stays employed in any job that provides research points, including unemployed pops in a society with the Utopian Abundance civic. The new pops will start as rulers, so you may want the harmony tradition that reduces pop demotion time, as well as either ways of making unemployed pops productive (social welfare, utopian abundance), or shared burdens for even faster demotion. Utopian Abundance is actually an incredibly expensive way to generate research. 70. So is utopian abuncdance good now? Specially, does it match the tall. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. -all pops are living under utopian abundance (as default and manually checked every sub-species. 8% + 3% or 4. habitability affects happiness so that +5% habitability vapor. Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. If utopian abundance reduced slave happiness to 0% (by applying a -1000% happiness penalty) then the desired outcome would not come to pass. However, there's a marked difference between something being possible and something being good, and this is definitely not a good approach. Unless that's not vanilla. your pops will eat up a lot of consumer goods though, so you need to boost industry and trade to compensate for that. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. Gospel of the masses helped greatly here. Egalitarian is underwhelming right now. A page for describing Fridge: Stellaris. The 'utopian abundance' living standards makes unemployed pops happy and productive. Stellaris. They can make Trade Federations, and their Unity-generating jobs provide a small amount of extra Trade value. Utopian Abundance - since you are playing egalitarian, choosing this will let you have unemployed pops building unity while you researching new tech or building new planets to resettle them. Gaia Worlds Void Dwellers. Therefore PP being equal, +1 happiness = +0. Stellaris Wiki Active Wikis. The same thing happens if you use Domestic Servitude: the counter will go into negative digits if the planet has no free jobs and any domestic servant. So that's two points. ago. Subscribe to downloadUtopian Abundance Tech. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. 83 to 13. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. It's a weight applied to each Stratum. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. Communal Housing: Nobody uses housing buildings. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. 6 productionbonus means 0. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. but they instead did. Just some guidance about Utopian Abundance, depending on the game, usually 7-11 unemployed pops feels right, I usually try and land within the lower end of this number, with the stopping point being where I would need to change the species rights for another species, but you can scale this number up during the first 20 years as you get more of. Robots should be set on force labour (as they can't be set on UA so at least they can produce something). Therefore PP being equal, +1 happiness = +0. Agarian idyll xenophiles. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. 3 extra trade income. ) Slavery is banned, native interference is banned (in breach of galactic law. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. . It cost me . However the problem lies with the Shared burden, and Utopian Abundance living standards. Thread starter TrotBot; Start date Aug 20, 2021; Jump to latest Follow Reply. So I want to start as egalitarian for the Utopian abundance living standard, but I plan to become emperor late game. ago. Decadent Lifestyle is superior to Utopian Abundance in almost every way. This also happens in Thrall Worlds; toilers are considered negative jobs. That would be balance. Essentially you're down 0. ok but what if every utopian pop buffed the others. Masterful Crafters gives Artisans 1 CoG, 1 Engineering and 2 Trade Value. . Best way is Spiritualist/ Anything. shared burdens is the "transitional society" to it. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. 36% job output. Then go into the one still in the game folder, find the entry for the 'utopian abundance' living standard, and delete out the part that says you can't use it as a non-egalitarian empire. Full. ago. Chemical bliss is + %40 happiness. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. + utopian abundance living standard allows you generate a small amount of research and unity from unemployed pops. Also the Assembly Decision sounds a lot better then it actually is, it resettles a lot less pops then you would needed. *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . Like, for instance, going void-borne tall empire, playing. Utopian Abundance is always better assuming that CG are not a factor. Due to not having access to temples, this build will have a maximum base unity output of 16. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. Something like a soul does absolutely exist in Stellaris, since only beings that are alive can access the Shroud naturally. Education and healthcare would be provided to everyone for free. Utopian Abundance is always better assuming that CG are not a factor. The former doesn't disqualify their egalitarianism because they simply can't do it while the latter doesn't disqualify it because they care about helping people and in their sensory organs aliens. Not discussion the power/usefulness of egalitarian megacorps with Utopian abundance, just discussing how such a society would behave, where the government is both a Monolithic entity revolving around being a business for profit and yet also provides its members, even its unemployed members, with equal money/goods as its CEOs and. Like if you are not going to pirate DLCs, then get Utopia as soon as you buy Stellaris. Technically, you can have hedonists. The mod to utopian abundance I see is one that allows everyone including slavers, but not rogue servitors, to use it. While this is extremely useful, it only kicks the can down the road since as population continues to climb you will eventually have a problem with insufficient housing. One such small bonus is the 10% extra anomaly discovery which stacks with everything else and ensures you have a lot going on in your territory. Remember to manually set the living standards for all species if you use Assimilation default citizenship. 5 patch (aka Banks ). . Thread starter Lucas Trask; Start date Sep 6, 2022; Jump to latest Follow Reply. 2 beta patch before starting it up, though I don't know if it actually was the cause. Stack all -% upkeep on your Utopian pops to make them much more useful. 4 equality. < 1 2 > Showing 1 - 15 of 22 comments Sturm Krahe May 30, 2018 @ 6:00pm I found this very annoying too, but it's easy enough for you to change if you want to. This is not *just* a "no artisans" build. All of your research and unity comes from unempoyed pops, who do not receive any penalties. LullabyToNightmares. Reply. 5 patch (aka Banks ). An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. Not chemical bliss bad, but still terrible in most situations. the amenities from servants and minor increase from entertainers is funny and cool. Actually, I think utopian abundance causes the job automation AI to act strangely. Stellaris upvotes. The problem is, I can't. Sure, I would join as a collab. 3 CG each. Why did it take me so long to try this? Overtuned environmentalist conservationist low maintenance utopian abundance gaia seeders. My main species is set to Utopian Abundance, but even though there are more pops than jobs, they aren't becoming unemployed because my slaves are taking domestic servitude jobs instead of working in. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around.